Map / Trail Overview
Next Stop
The Lighthouse Arch
Every place has a story to solve
ClueWeave turns real-world locations into immersive clue adventures, weaving maps, waypoints, puzzles, and rewards into playable story trails.
Harbor Heritage Hunt
Player trail
Players open a trail, follow the map, solve clues in place, and unlock each checkpoint as the story moves forward.
Map / Trail Overview
Next Stop
The Lighthouse Arch
Clue Card / Riddle
I was forged to hold ships tight and fast, weathered by waves and built to last.
What am I?
Hint: Look near the docks.
Puzzle Input / Answer State
I was forged to hold ships tight and fast, weathered by waves and built to last.
What am I?
Correct.
You are on the right course.
Checkpoint Reveal / Reward
Checkpoint Reached
The Lighthouse Arch
Well discovered. The path opens forward.
You earned
+150 Points
Team Progress / Score
1,250
Points
2 of 6 clues solved
Creator preview
Build a trail around a harbor, museum, campus, town square, or hidden city corner. Add the clues, set the path, and let players discover the story in motion.
Hunt Details
A coastal adventure through history and hidden corners.
Location
Port Haven, Maine, USA
Theme
Maritime History
Estimated Time
90-120 min
Difficulty
Medium
Live trails
These public trails show how a place becomes a playable route with story, field prompts, answers, progress, and a shareable finish.
A Boston Public Library experience set inside the 1895 McKim Building. Players recover field answers, assemble a key, break a message, and finish with a case-file record.
A book-like route through Boston Common and the Public Garden. Each stop inks part of the Keeper's final line as players move from fountain to monument to lagoon.
Experience principles
The first trails are being prepared
Preview the shape of a ClueWeave adventure and follow the first thread as new trails come into view.
ClueWeave is a platform that turns real-world locations into playable story trails. Players follow an illustrated map, solve clues at each waypoint, unlock story checkpoints, and earn rewards — all on their phone, in the real world. No app download is required.
Creators choose a location — a city, museum, campus, park, or historic district — and mark waypoints along a walking route. At each waypoint, players encounter a clue, puzzle, or story reveal. Solving the clue unlocks the next checkpoint. Trails end with a shareable finish record.